![]() “The current state of Early Access is that all of the core mechanics are implemented, which we would estimate to be up to late Mid-Game. What is the current state of the Early Access version? We are currently planning to also add additional art packs near or shortly after Full Release, but otherwise all content will be done before we leave Early Access.” What we are doing during Early Access is continuing to add more features and finishing the mid-game to end-game content, such as the final Regions, additional challenges, more content for World Ascension, and most importantly correcting issues that are discovered by our community during this time. The base game is already there with most of the game's features already in place. “The main thing that will differ from the Early Access version to the full version is that there will be more content added. How is the full version planned to differ from the Early Access version? The reasons it may take longer will depend highly on the feedback we receive and if we have any great ideas come up that we simply have to find a way to add.” “We estimate to complete all of the additional content that we want to add will take anywhere from six to twelve months. There are still a lot of features that we're looking to add, and want to be sure that the game meets the highest standards before we set it full release.”Īpproximately how long will this game be in Early Access? In fact, an adventure content will be unleashed when you cleared the third dungeon.Īnyway, thanks a lot to tell us good ideas.“While most of the core game is already in place, we've chosen to release as Early Access so that our players know we are still working on developing more content and listening to their feedback. All blanks in the upgrades table will be filled. Yes, showing damage and defense calculation is good. For example, we have an idea that you will go back to the Slime Hideout after failing any dungeon or failing any challenges. regenerating HP is unleashed after you advance the game.) But we are thinking of that point. You can go around the dungeon infinitely when you get stronger to some extent ( ex. We are afraid that completely idle is too fast to become strong. We'll make music that matches the atmosphere of the game. Thank you for your constructive comments! it seems well paced (at least the start is) I like it so far, the small animation of the hero and enemy with two frames is enough. Hovering on stat to know how damage and defense are calculated is good too.Īn infinite, adventure mode + a dungeon mode with better reward can be interesting ![]() Shovel 2 alchemy 2 and picking 2 seems reaally OP ? I'm not far enough but they may be too strong? Having a different reward for quest instead of just a quest point all the time, for example an hard quest to gain a special object to craft somethingĪfter failing a dungeon, having a timer (that we can see, like a small hourglass appearing) it can be pretty long before automatically restarting it is good, instead of being stuck in the "you failed the dungeon" screen indefinitely We can hear the music looping, just adding a fading effect to make it disappear slowly would be great Good job it's pretty enjoyable! A few issues: If you can't play from the URL above, please try this one.Īlso, this is the link of Discord ! Feel free to chat me! LINK (kongregate) : please logging out if you are already logging in kongregate :) I really want you to play it and hope to hear what you think about this game !! Though some contents are not fully inplemented yet, I'm sure you enjoy it a lot! It's 2D-style RPG and also has a lot of incremental content ! (Like skill growing, collecting equipments, challenge ridiculously strong bosses, questing etc.) ![]() Hi ! I'm Japanese Game Developer and currently working on "Incremental Epic Hero". Thank you for your supports! We've finally official released it on Kongregate!
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